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 Where do the Extra ZÈRTZ rings come 
              from?
 When ZÈRTZ was still "under construction", 
              it could already be predicted that the game was going to need a 
              larger board when players were going to become really good at it. 
              A ZÈRTZ-move is rather complex and offers plenty of options 
              (you choose a marble, you put it on the board and next you remove 
              a ring). On top of that, you and your opponent play with the same 
              pieces, both marbles and rings. It takes a while before one finds 
              out how to deal with the combination of possibilities. But, on the 
              other hand, once you get a grip on it, the fact that you must undertake 
              several actions in one and the same turn implies that you have more 
              ability to control the game, meaning that having the initiative 
              becomes increasingly important. It allows you to force the play 
              and leave the opponent no other choice than to do what you want 
              him to do. As such, the strategic possibilities can be seen as a 
              bottle neck: the many options you have when you start learning the 
              game are reduced as you improve, in particular because of the shrinking 
              board.
 When playing ZÈRTZ with 37 rings the bottle neck is becoming 
              extremely narrow for the experienced players. In particular 4 dedicated 
              players have contributed to the way ZÈRTZ is currently played 
              and to the speed with which playing it has evolved in only 2 years 
              time. First there was Yoshi Ikkai (J). He played several games per 
              day for a period of four months and came up with the strategy of 
              repositioning the marbles on the board by making sacrifices. His 
              point of departure was simple: I can give whatever I want as long 
              as the pay off will bring me closer to victory than my opponent. 
              He showed his method of playing ZÈRTZ to Stephen Tavener 
              (GB); he stuffed Stephen with 11 marbles to capture 4 white marbles 
              himself. A hit! Stephen, amazed by Yoshi's approach of the game, 
              got into practising long sequences of moves and went one step further: 
              he specialized in combining capturing by jumping with capturing 
              by isolation and, even more significant, he launched the sacrifice 
              to prevent the opponent from getting "sente" (the initiative). 
              This sacrifice concerns giving more than what you get yourself, 
              with the purpose to remain in turn.
 
 Then Michael Reitz (D) and David Glaude (B) started playing ZÈRTZ 
              on Richard's PBeM server. Michael played a number of games against 
              Stephen, asked advice and learned from his defeats. David studied 
              quite a number of games that were played by e-mail. Both really 
              got into the game. Yoshi and Stephen had analysed systems, Michael 
              and David started to analyse positions. Meanwhile they got that 
              far that a player who opens against one of them with a marble on 
              the edge of the board, already lost the game (no matter the colour 
              of the marble, no matter which ring he removes). There are still 
              enough save spots to start a game, but it illustrates well why advanced 
              players may want to start playing with extra rings some day.
 The first version of ZÈRTZ was the basic version 
              (i.e. with 5 white, 7 grey, and 9 black marbles). 3 marbles (one 
              of each colour) were added to the game. It was also discussed to 
              enclose 12 extra rings in the box from the very beginning, but tests 
              pointed out that it was not a good choice. It would have meant that 
              players were supposed to understand the game before having learned 
              the basic strategies. Extra rings turn ZÈRTZ into a different 
              game, especially for beginners and for players who normally don't 
              fancy abstract games. It makes the game longer, it takes more moves 
              before having reached a conflict on the board, and, last but not 
              least, it makes it a lot harder to find out how to start making 
              sacrifices for the simple reason that more distance must be covered 
              between the marbles on the board. In other words: many who like 
              ZÈRTZ as it is for the moment, would not have come to a positive 
              conclusion with extra rings. 
 Even a player like e.g. Stephen Tavener thought in the beginning 
              that ZÈRTZ was a game about filling up the board until no 
              more safe moves were possible. Nothing spectacular, he thought. 
              Then he discovered the strategy of giving away a couple of grey 
              and black marbles with the purpose to isolate one or more white 
              marbles, and at that point he started liking the game. But it was 
              not until Yoshi Ikkai showed him how to reposition the marbles on 
              the board through forced captures, that he understood the true complexity 
              of the game. This only to say, if it even takes a gifted abstract 
              games player like Stephen over 6 months to start seeing what the 
              game is all about with 37 rings, then what would be the point of 
              confronting less abstract games minded people with 48 rings?
 
 For a short while it was discussed to enclose, apart from 3 extra 
              marbles, also 3 extra rings. That would already have offered the 
              possibility to start with an irregular hexagon and have given more 
              different opening moves, but it would have been nothing but an intermediate 
              solution. So, the extra rings were discarded - that is, they were 
              going to be made available through GIPF Set 2.
 At this point the cooperation with Schmidt Spiele 
              came to an end and that explains why it took so long before GIPF 
              Set 2 became available. Now the set exists, and this is where I'm 
              today. But it is far from sure that this will be end of the line. 
              I have no idea how the play of ZÈRTZ will go on to evolve. 
              Maybe the extra rings will be enclosed in the next edition of ZÈRTZ. 
              That is a possibility. The game already has a reputation, so enclosing 
              the extra rings would not harm it. But it could also be, as Stephen 
              Tavener predicts, that the ultimate version of ZÈRTZ will 
              be played on a board with 61 rings. Or maybe, one day, other measures 
              will be taken to lift the game to another level. I just don't know
 
              It will be a matter of listening carefully to the best players out 
              there... Stay tuned!
 Kris Burm (Feb. 11, 2002)
 
 
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