B. General use
These are the basic rules you must know,
because they apply to all the different types of potentials.
To avoid misunderstandings, the different pieces are defined
as follows:
- A basic piece
is a single piece (i.e. a normal piece you use to play GIPF)
- A GIPF-piece
is 2 basic pieces stacked upon each other.
- A potential
is an extra piece that represents a certain potential.
- A loaded piece
is a basic piece with a potential on top of it (of any type)
Note: the side with the furrow is the top
side of a basic piece! A potential must be stacked upon that side!
1. Before you start a game of GIPF, you
and your opponent must agree on which potentials you are going to
use and how many of each kind. You should play with a minimum of
3 potentials of each kind you decide to use.
2. You must stack a potential on a basic
piece before bringing it into play. A basic piece with a potential
on top of it is called a "loaded piece" and is to be introduced
with a regular move: put it on a black dot and push it onto a spot.
You may not introduce a potential as a separate piece.
3. All your loaded pieces must be in play
before you start playing with basic pieces. For example: if you
play with 6 potentials, they must be stacked upon the first 6 basic
pieces you play. When you play the tournament version: first introduce
your GIPF-pieces, next play the loaded pieces and continue with
basic pieces.
Note: potentials that are not brought into play
before you play your first basic piece are lost; they go out of
the game.
4. You may use the special power of a potential
as soon as it is on the board. In other words: you need not bring
all your potentials into play before having the right to make a
move with them.
5. Playing with a potential counts as a
turn, meaning that you make a move with the potential instead of
playing with a piece out of your reserve.
6. A loaded piece may be pushed by other
pieces and can be captured just like any other piece on the board.
7. You do not have to take a loaded piece
from the board when it is part of a row that must be removed. So,
just like a GIPF-piece, you may leave it on its spot. (Exception:
see point 8 below.) If you remove a loaded piece from the
board, you must always remove it as a whole. If you remove a loaded
piece of your own color, you return the basic piece to your reserve
but you lose the potential; it goes out of the game without being
used. A potential can never return to the reserve!
8. A row of 4 GIPF-pieces may remain on
the board (cf. GIPF rules). This is not the case when 4 loaded pieces
are lined up, nor when one or more loaded pieces form a row of 4
in combination with solely GIPF-pieces. Any such row must be "broken":
you must remove at least one GIPF-piece or loaded piece.
9. The particular ability of a potential
can be used only once. As a single piece (i.e.
after the particular ability has been used) it has no more special
power. This means that you may not leave it on the board when it
is part of a row that must be removed; it must be removed. The potential
goes out of the game, no matter whether it is you or your opponent
who takes it from the board.
10. If, towards the end of a game, you
have no more basic pieces in reserve but still one or more pieces
on the board that are loaded with a potential, you may continue
the game by making use of the potentials – that is: if they
are in a position where they can be used.
ADJUSTEMENT OF THE
RULES!
Originally, you had to bring the different kinds of potentials
into play according to a specific order. That is not the case
anymore. You may load your basic pieces with potentials in any
order and you may switch from one type of potentials to another
as often as you want.
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