D.
The ZÈRTZ-potential
Use of the special ability
1. The ZÈRTZ-potential
has the ability to jump over other pieces. Making a jump counts as
a turn, meaning that you make a move with a potential instead of playing
with a piece out of your reserve.
Note: the use of the TAMSK-potential is connected
to a condition: you must push a piece loaded with a TAMSK-potential
onto the central spot , in order to be allowed to use it. This is
not the case with the ZÈRTZ-potential. You may make use of
your ZÈRTZ-potentials in play at any moment during the game
- this is, of course, when it is your turn.
2. The use is simple: take
the potential from the basic piece and jump. By doing so, you must
take notice of the following:
- You must jump over at least one piece on an adjacent
spot. If you jump over more than one piece, they must be lined
up along one and the same line.
- A jump always ends on the first vacant spot in
the jumped direction (i.e. you may not jump over empty spots).
- You may jump over both you own and your opponent's
pieces of any kind (i.e. over basic pieces, loaded pieces and
GIPF-pieces).
- The potential must remain in play; you may not
jump onto a black dot.
Note: a
jump is a particular move, not a second way of capturing. Pieces
that are jumped over remain on the board.
3. The consequences of a
jump with a potential are exactly the same as when playing with
a piece out of the reserve. E.g. capturing pieces can be the result
of a jump.
4. The particular ability
of a potential can be used only once. As a single piece ( i.e. after
you made a jump with it) it has no more special power. This means
that you may not leave it on the board when it is part of a row
that must be captured; it must be removed. The potential goes out
of the game, no matter whether it is you or your opponent who takes
it from the board.
5. It may happen, towards
the end of a game, that you have no more basic pieces in reserve,
but still have one or more loaded pieces on the board. You may continue
the game by making use of your potentials - at least if they are
in a position that they can be used. I.e. use of a potential counts
as a move in its own right.
The ZÈRTZ-potential can be used with or
without connecting ZÈRTZ to GIPF. If you play without ZÈRTZ,
you may use the special ability of the potential as described above,
without further notice. First try it out at least a few times like
that before you start combining games.
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