THE TAMSK-POTENTIAL
All there is to know about
the MSO GIPF + TAMSK-potentials Championship!
Date: August 27
Format: Swiss system over 5 rounds,
20 minutes per player/game
Prizes: gold, silver and bronze
Entry fee:
- free for
the participants of the GIPF World Championship
- others pay £ 13 (or £ 5 if under 16)
Schedule:
Registration: | 10:00 | |
1st round: | 10:10 | |
2nd round: | 10:55 | |
3rd round: | 12:40 | |
4th round: | 12:30 | |
5th round: | 13:20 |
GIPF is to be played as
described in the GIPF-rulebook under “Tournament rules” and with addition of
6 TAMSK-potentials per player.
TAMSK-potentials tournament
rules
To avoid misunderstandings, the different pieces are defined as follows:
A basic
piece is a single piece.
A GIPF-piece is 2 basic pieces stacked upon each other.
A potential
is an extra piece that represents the TAMSK-potential.
A loaded piece is a basic piece with a TAMSK-potential on top of it.
Note: the side with the
furrow is the top side of a basic piece! A potential must be stacked upon that
side!
General use
1)
Each player gets 6 potentials (which is the standard number).
2)
You must stack a potential on a basic piece before bringing it into play.
A basic piece with a potential is called a "loaded piece" and is to be
introduced with a regular move: put it on a dot and push it onto a spot. You may
not introduce a potential as a separate piece. (Not
yet! See below: The use of the special ability, point 1.)
3)
You must introduce your loaded pieces (one at a time) after the
GIPF-pieces and before the first basic pieces. In other words: first introduce
your GIPF-pieces, then the loaded pieces (i.e.
the 6 potentials must be stacked upon the first 6 basic pieces you play), next
the game goes on with basic pieces.
Note: potentials that are not brought into play before you play your
first basic piece, are lost; they go out of the game.
4)
A loaded piece may be pushed by other pieces and can be captured just
like any other piece on the board.
5)
You do not have to take a loaded piece from the board when it is part of
a row that must be captured. So, just like a GIPF-piece, you may leave it on its
spot. (Exception: see point 6 below.) If
you decide to remove one of your own loaded pieces, you return the basic piece
to your reserve but you lose the potential; it goes out of the game without
being used. A potential can never return
to the reserve!
6)
A row of 4 GIPF-pieces may remain on the board (cf. GIPF rules). This is
not the case when 4 loaded pieces are lined up, nor when one or more loaded
pieces form a row of 4 in combination with solely GIPF-pieces. Any such row must
be "broken": you must remove at least one GIPF-piece or loaded piece.
Special case: a potential must be stacked upon a basic piece. If a
player, on purpose of by accident, would stack a potential on top of another
potential, this does not count as a loaded piece.
The moment it is noticed by
either of the players, the player to whom the 2 potentials belongs may replace
the bottom potential by a basic piece. The replaced potential goes out of the
game. If the player doesn’t want to replace the bottom potential, then he
loses both potentials; they are removed from the board.
If a player, while it is
his turn, notices that his opponent has stacked two potentials on top of each
other, he may put his opponent back in turn (i.e. make his time running) and
point out the 2 potentials. It will be his turn again as soon as his opponent
has replaced the bottom potential.
Very important: GIPF-pieces
remain the most important pieces in play. A piece loaded with a potential is not
to be considered as a GIPF-piece. You may lose all your potentials, but never
all your GIPF-pieces.
Use of the special ability
1)
When you succeed in pushing a loaded piece onto the middle spot on the
board (i.e. spot e5) you may make an extra move. Take the potential from the
basic piece and bring it back into play as a single piece: put it on a dot and
push it onto a spot. (You may not leave the potential on top of the basic piece.
If you don't make the extra move, you lose the potential; it goes out of the
game.)
2)
If your opponent pushes one of your
potentials onto the central spot, then, too, you get an extra move. In this case
you must make the extra move before your regular move.
Note: your opponent's turn must be completely finished before it is your
turn again; if one or more rows must be captured, this must be done before you
may make the extra move.
3)
A regular move and an extra move are one turn, no
matter whether the extra move is made before or after the regular move. The
position of the pieces in between the two moves is regarded as an
"interim" situation. This means that no pieces may be captured in
between the making of a regular move and an extra move, by either player. (This
also counts on the rare occasion that you succeed in pushing a second, or even
third potential onto the central spot during one and the same turn).
4) The special ability of a potential can be used only once. As a single piece ( i.e. after you made an extra move with it) it has no more special power. This implies that you may not leave it on the board when it is part of a row that must be captured; it must be removed. The potential goes out of the game, no matter whether it is you or your opponent who takes it from the board.
The regulations for the GIPF World Championship do also count for the
GIPF + TAMSK potentials championship. |
back to English Homepage