G. The PÜNCT-potential
Use of the special ability
The PÜNCT-potential has 6 little notches6...........................
at its outmost edge.
1. The PÜNCT-potential has the ability to:
- neutralize an opponent’s PÜNCT-potential;
- neutralize an opponent’s GIPF-piece;
- convert an opponent’s GIPF-piece into a
GIPF-piece of its own color.
2. To use a PÜNCT-potential, take it from the
basic piece (i.e. “unload” the loaded piece) and have
it jump onto an opponent’s piece on an adjacent spot. It can
jump onto:
- an opponent’s piece that is loaded with
a PÜNCT-potential;
- an opponent’s PÜNCT-potential that
has jumped on one of your own PÜNCT-potentials;
- an opponent’s GIPF-piece.
In other words, the PÜNCT-potential cannot
jump onto a basic piece, nor a basic piece that is loaded with a
potential of another type, nor a potential of another type that
has been used (but is still on the board).
3. You neutralize
an opponent’s PÜNCT-potential when you jump with one
of your own PÜNCT-potentials on top of it, but you set it free
again when you must take your PÜNCT-potential from the board
(when it is part of a row that must be removed). Your color occupies
the spot for as long as your PÜNCT-potential stays on top of
the opponent’s PÜNCT-potential. When you remove your
potential, it is the opponent’s color that occupies that spot
again.
4. You may jump
with a PÜNCT-potential onto an opponent’s PÜNCT-potential
that has jumped onto one of your own PÜNCT-potentials! So it
is possible for several PÜNCT-potentials to be stacked on top
of each other, alternating colors, but it is always the potential
on top of the stack that occupies the spot. When such a stack of
potentials is part of a row that must be taken from the board, remove
only the highest potential of the stack.
5. When you
jump with a PÜNCT-potential on an opponent’s GIPF-piece,
you do not actually put it on top of the GIPF-piece: you remove
the potential (i.e. it goes out of the game!) and you put either
one (1) or two (2) basic pieces
out of your reserve on the GIPF-piece.
(1) You put one single basic piece
from your reserve on top of the opponent’s GIPF-piece. The
GIPF is neutralized – it does not count as a GIPF-piece any
more! – for as long as your piece remains on top of it. When
this stack is part of a row that must be taken from the board, you
only remove your basic piece; the GIPF-piece underneath it is released
and counts again as a GIPF-piece for your opponent.
(2) You take two basic pieces
out of your reserve and put them onto the opponent’s GIPF-piece.
This means that you put a GIPF-piece on top of your opponent’s
GIPF-piece. By doing so, you create a new GIPF-piece during a game
of GIPF (which is normally not allowed). The GIPF-piece underneath
it does not count as a GIPF-piece for your opponent for as long
as it is covered by your GIPF-piece. However, your opponent may
jump onto your GIPF-piece and convert it yet again into a GIPF-piece
of his color. As such, you can have a stack of GIPF-pieces, alternating
colors, but it is only the GIPF-piece on top of the stack that counts.
6. Deal with
a GIPF-piece on top of an opponent’s GIPF-piece in exactly
the same way you would a normal GIPF-piece. When it is part of a
row that must be removed, you may leave it on the board (i.e. on
the stack) or you may take it from the board (i.e. from the stack).
If you decide to remove it, you only remove your GIPF-piece and
you must always remove it as a whole: you may not leave one piece
on top of the opponent’s GIPF-piece.
7. As already
stated in the points above, when removing one of your PÜNCT-potentials
or a basic piece or a GIPF-piece from the top of an opponent’s
potential or GIPF-piece, you set free the potential of GIPF-piece
underneath. By doing so, it can happen that you create a new row
of four. As in regular GIPF, each row must be seen as “one
entity.” So always deal with rows one by one,
and apply the following rules very strictly:
- When it is your turn,
first check whether your opponent has created a row of your color.
If so, you must remove it.
- If, by doing so, you
capture (remove) an opponent’s used PÜNCT-potential
and, by setting free your PÜNCT-potential underneath it,
create a new row, you must also remove that row. If you capture
an opponent’s basic piece or GIPF-piece on top of one of
your own GIPF-pieces and, by setting free your GIPF-piece underneath
it, create a new row, you must remove that row.
- If you have to remove
one of your own used PÜNCT-potentials and, by setting free
the opponent’s PÜNCT-potential underneath it, create
a row for your opponent, that row remains on the board.
If you remove a basic piece or a GIPF-piece on top of an opponent’s
GIPF-piece and, by setting free the opponent’s GIPF-piece
underneath it, create a row for your opponent, this row
also remains on the board. (Because it is not your opponent’s
turn yet!)
- After having dealt with
the rows of your color (if any), you must make a move. (You may
use this move to break an opponent’s row you‘ve just
created through the removal of one of your pieces!)
- After your move, you
must again remove the rows of your color (if any).
- If you capture an opponent’s
used PÜNCT-potential or an opponent’s single piece
or GIPF-piece and, by setting free your PÜNCT-potential or
GIPF-piece underneath it, you create a new row (of your
color), you must remove that row, too.
- If you remove one of
your own used PÜNCT-potentials or a basic piece or a GIPF-piece
and, by setting free the opponent’s PÜNCT-potential
or GIPF-piece underneath, you create a row for your opponent,
he must remove that row as soon as it is his turn.
- Now it is your opponent’s
turn. He must apply exactly the same rules described above.
Reminder: a used potential (regardless
its colour) may not be left on the board when it is part of a row
that must be removed (cf. General
use, point 9).
7. Some more
special cases!
- You can only jump with
a PÜNCT-potential on an opponent’s GIPF-piece if you
can put at least a single basic piece on top of the GIPF-piece.
(See point 5.) If not, the potential’s special strength
(thus its true “potential”) is not used, and that
you must do to make a correct move with it.
- If you jump with a PÜNCT-potential
on top of your opponent’s last GIPF-piece, you win! (That
is, as written above, if you have at least one piece in your reserve
to put onto the GIPF-piece.) But if you jump with a PÜNCT-potential
onto the opponent’s last GIPF-piece and you put a single
basic piece on top of it, and, by doing so, you create a row of
four (of your color) through which you have to remove the basic
piece you’ve just put on top of your opponent’s last
GIPF-piece, you have NOT won the game. Victory conditions are
always checked at the end of a turn.
- If you jump with a PÜNCT-potential
on top of an opponent’s GIPF-piece and you put a single
basic piece on top of it, your opponent may not jump with one
of his PÜNCT-potentials onto this stack. The piece on top
of the stack is a basic piece, and a PÜNCT-potential cannot
jump on top of that. (See point 2 above.)
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