F. The YINSH-potential
Use of the special ability.
The YINSH-potential has......................................................
a little furrow running through its middle.
1. The YINSH-potential
has the ability to run the lines on the board.
2. The use is
simple: take the potential from the basic piece (i.e. “unload”
the loaded piece) and move it along a line. You may move it to an
adjacent vacant spot, or to any vacant spot that you can reach in
a straight line without jumping over pieces. The YINSH-potentials
cannot jump.
3. The potential
must remain in play; you may not move it onto a black dot.
4. The consequences
of moving a YINSH-potential are exactly the same as when playing
with a piece out of the reserve. It is thus possible to capture
pieces with the move of a YINSH-potential.
5. A used potential
may not be left on the board when it is part of a row that must
be removed. (See General use,
point 9.)
The YINSH-potential can be used with or without
connecting YINSH to GIPF. If you play without YINSH, you may use
the special ability of the potential as described above, without
further notice. First try it out at least a few times like that
before you start combining games.
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